Looking for the World of Warcraft player count? Look no further! World of Warcraft has been out for over ten years, but its player base continues to grow. When it comes to video games, World of Warcraft is perhaps one of the few that has lasted this long.
Since its 2004 debut, the game has been played by about 117,577,054 people. In addition, more than a million people play World of Warcraft daily to embark on exciting new quests. On the flip side, the game regularly loses millions of players each month, yet the game’s core fan base remains steadfast.
In this article, we’ll look at the World of Warcraft player count.
WoW Available Platforms
At this time, the game is only available for use on computers running Windows or Mac operating systems.
There is currently no information regarding the release of World of Warcraft on consoles; nevertheless, there have been rumors that the game will be ported to mobile devices.
The version of the game that is available for download on Android and iOS devices is not the game itself but rather a separate game variation. It does not have a large number of players.
Additionally, the reviews have not been very positive, indicating that the game needs many more upgrades and enhancements. The user rating for the Android and iOS versions are slightly higher than 2.5 out of 5, respectively.
John Hight, who serves as the general manager of the game’s franchise, recently stated that the company is working on developing a mobile version of the Warcraft video game. However, the producers did not reveal when exactly this game would be made available to the public.
WoW Active Monthly Player Count (2023)
It is estimated that approximately 8 million people log in to World of Warcraft monthly.
Furthermore, it would appear that new players are being added to the game annually due to the countless new content upgrades that Blizzard continues to implement.
In 2017, there were approximately 20 million players who registered their accounts. The number of players had increased to almost 48 million by the time 2018 came to a close, having more than doubled since the beginning of the year.
By the end of 2019, World of Warcraft had 67 million subscribers, and by November of the following year, that number had topped 100 million.
The number of monthly active players fluctuated between 7.2 million (the lowest number recorded in September 2019) and 9.5 million throughout the past three years (highest in July 2021).
According to the latest statistics, there have been 9,480,558 average monthly active players during the last 30 days.
WoW Daily Player Count
The number of people who play World of Warcraft daily is estimated to range anywhere from 700,000 to 1,650,000.
The World of Warcraft player count is reported differently by each source:
- According to ActivePlayer.io, World of Warcraft has an average of 700,000+ gamers online daily.
- According to MMO-Population, World of Warcraft has approximately 1,150,000 active users daily.
Likely, the truth lies somewhere in the middle.
Do people still play World of Warcraft daily, or has the frequency of their sessions decreased?
According to ActivePlayer.io, the World of Warcraft’s daily player count has varied from a low of 385,000 users to a high of 830,000 players during the past three years.
The daily player numbers show no signs of slowing down, which is not surprising considering the game has witnessed a comeback in popularity thanks to World of Warcraft Classic.
Now World of Warcraft still has a large player base, but its numbers do not come close to those of Among Us or Minecraft, mostly because more people play freemium mobile games.
WoW Subscription Numbers
According to Statista, it is anticipated that World of Warcraft will have approximately 4.46 million subscribers in the year 2023.
Since Activision Blizzard stopped providing subscriber figures after 2015, this is not an exact amount. Estimates from Statista have been used for all years after 2015. There is a good chance that the actual figures are higher. The projection does not consider how popular WoW Classic is or how many more gamers there are due to the pandemic. However, there is no way to know for sure.
Following the launch of the Legion expansion, rumors were circulating that World of Warcraft’s subscriber count had once again reached 10 million, more specifically, 10.1 million. There was never an official confirmation or denial from Blizzard Entertainment.
However, they did admit that the Legion expansion was responsible for the record sales. It achieved the same level of success as its predecessor, Cataclysm, which had a launch sales total of 3.3 million copies in 2010 when WoW was at the height of its popularity. The number of people playing World of Warcraft may be larger than the estimate.
According to the figures for initial sales, the World of Warcraft expansion known as Shadowlands was the most successful. It sold 3.7 million copies.
WoW Overall Revenue
Since its release in 2004, World of Warcraft has generated more than $14 billion in sales.
This estimate was derived from the number of subscriptions received, the average subscription price of $13.5 per month, and estimates of the value of Chinese players.
According to our estimates, Blizzard earned $13.766 billion from subscription fees and royalties. You would also need to include all of the World of Warcraft goods sales and paid services within the game, for which we do not have any statistics. As a result, it is feasible to assume that the total revenue from World of Warcraft has surpassed $14 billion.
Since Blizzard never disclosed the numbers, the following is the mathematics and the logic behind it:
We can make an approximation based on the subtotal data. This assumption is based on the end-of-year subscription data that suggests 50% percent of participants paid fifteen dollars every month (the other half are Chinese).
Some customers pay the full amount upfront to receive the six-month membership discount. Due to this, we assume that the monthly subscription revenue is 10% lower than it is ($13.5 instead of $15).
Chinese gamers make up the other half of the users, and their monthly fees are significantly lower. They base the payment on an hourly rate. You can pay 30 yuan (USD 4.3) for 45 hours of service or 15 yuan (USD 2.15) for 22.5 hours.
The rumor is that Blizzard gets fifty percent of the royalties, which indicates that they receive between 14% and 33% of a typical monthly subscriber’s payment for each Chinese World of Warcraft subscriber. Therefore, the monthly cost goes up from $2.1 to $5. For the sake of simplicity, we assumed the value in the middle, which is $3.55.
Some Facts About World of Warcraft
There were around 5.5 million lines of code in World of Warcraft. At GDC Austin, Frank Pearce detailed the processes that were utilized in the creation of the game’s plethora of assets. According to him, maintaining and bringing all of the code lines up to date lies with the programming staff.
Further, there were around 51 artists who contributed to the creation of the game’s 1.5 million assets. Several artists were responsible for creating animation, weapons, armor, and other items and settings. In the meantime, 37 designers were developing the various classes, professions, spells, and non-player characters that may be found in the Warcraft universe.
Celebrities were not left out of the excitement surrounding World of Warcraft. Curt Shilling, Vin Diesel, Mila Kunis, Yao Ming, and Felicia Day are just a few names that come to mind when thinking of famous people in the entertainment business known to play this game.
Although players can select from several different races, “humans” are the most popular option.
World of Warcraft is going strong despite losing players since it has a large company that will continue to fund the game for many years. Due to its impact on geek culture, we don’t believe that World of Warcraft will discontinue soon.
How Many Players Did World of Warcraft Lose?
At this time, we cannot determine the number of players that have quit the game permanently.
According to Dexerto’s findings, by the end of the fourth quarter of 2023, the game had lost almost 12.6 million monthly users. This decline occurred not long after Blizzard had made the Shadowlands expansion for the game available to players.
The game’s monthly average number of active users increased by 145 million after the expansion released in the first quarter of the same year.
However, the expansion could not live up to the expectations, and players quickly became less engaged with the game.
Final Words – World of Warcraft Player Count
Here are the most recent World of Warcraft statistics; what are your thoughts on them? Even though most of the most recent data is an estimate, it still gives us a good picture of how well this popular MMORPG is performing.
Even though it is not as popular, it will still be on the market for at least a few more years. There is no doubt that World of Warcraft is still one of the most popular games online, even though some people believe the number of active players is decreasing.
This was a detailed guide on the World of Warcraft player count. We hope you found this article useful.
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